PACKAGE

DMD Realtime | Server-Authoritative Time Synchronization

10.00 USD
DMD Realtime | Server-Authoritative Time Synchronization
DETAILS

Short Description

A production-ready infrastructure resource that synchronizes in-game time 1:1 with real-world timezones. Features automatic Daylight Saving Time handling, latency compensation, and zero-impact performance.


Product Description

Precision is not optional.

DMD Realtime is a standalone time architecture designed for servers that demand absolute synchronization. Unlike standard time scripts that rely on client-side estimation, this resource utilizes a server-authoritative model to ensure every player experiences the exact same moment, down to the second.

Designed for "Hard Realism" environments, this system eliminates the common issues of time desynchronization, flickering transitions, and weather conflicts. It provides a seamless temporal backdrop for roleplay, strictly adhering to the configured real-world timezone.

Core Features

Global Timezone Support Configure your server to operate on the exact time of any major city (e.g., London, Berlin, New York, Los Angeles). The system calculates offsets dynamically based on UTC.

Automatic Daylight Saving Time (DST) The system automatically detects and applies European Daylight Saving Time adjustments. No manual configuration or server restarts are required when clocks change in the real world.

Smart Latency Interpolation To prevent "skipping" or jagged time movement, the client-side script intelligently interpolates time between server sync packets. This results in fluid, linear time progression that feels completely natural.

Server-Authoritative Architecture Time is dictated solely by the server. This prevents client-side manipulation, modders interfering with the game clock, or desync between players in the same area.

Zero-Overhead Performance Written with strict optimization standards. The resource runs at 0.00ms on idle and negligible CPU usage during synchronization events.

Technical Specifications

  • Framework: Standalone (Compatible with ESX, QB-Core, and custom frameworks)
  • Language: Lua 5.4
  • Sync Method: Server Broadcast + Client Interpolation
  • Configurability: Open configuration for Timezones, Update Intervals, and Debug Modes.

DMD StoreEngineering immersion through precision.